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    • CollisionMode
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    • Game.OnResizeEventArgs
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  • Inferno.Audio
    • AudioDevice
    • Sound
  • Inferno.Content
    • ContentLoader
  • Inferno.Formats.Audio
    • WaveFormat
  • Inferno.Formats.Graphics.Text
    • FontFormat
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    • ButtonState
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    • RenderOrder
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  • Inferno.UI
    • MessageBox
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  • Inferno.UI.Controls
    • Button
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Class AudioDevice

The system audio device

Inheritance
System.Object
AudioDevice
Implements
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Inferno.Audio
Assembly: Inferno.Desktop.dll
Syntax
public class AudioDevice : IDisposable

Methods

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Dispose()

Dispose the audio device

Declaration
public void Dispose()
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Finalize()

Declaration
protected void Finalize()
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Initialise()

Initialise the device

Declaration
public void Initialise()
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PauseAll()

Pause all currently playing sounds

Declaration
public void PauseAll()
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ResumeAll()

Resume all currently playing sounds

Declaration
public void ResumeAll()

Implements

System.IDisposable
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