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  • Inferno
    • CollisionMode
    • DrawMode
    • Game
    • Game.OnResizeEventArgs
    • GameState
    • GameState.StateOnDrawEventArgs
    • GameWindow
    • Instance
    • MathHelper
    • Matrix
    • Point
    • Rectangle
    • Settings
    • SpatialMode
    • UpdateMode
    • Vector2
    • Vector3
    • Vector4
  • Inferno.Audio
    • AudioDevice
    • Sound
  • Inferno.Content
    • ContentLoader
  • Inferno.Formats.Audio
    • WaveFormat
  • Inferno.Formats.Graphics.Text
    • FontFormat
  • Inferno.Graphics
    • Camera
    • Color
    • GraphicsDevice
    • PlatformType
    • Renderable
    • RenderableType
    • Renderer
    • RenderSortMode
    • RenderTarget
    • Shader
    • ShaderLanguage
    • ShaderType
    • Sprite
    • Texture2D
    • Tileset
  • Inferno.Graphics.Text
    • Font
    • FontBuilder
  • Inferno.Input
    • ButtonState
    • Key
    • Keyboard
    • Keyboard.KeyEventArgs
    • KeyboardState
    • KeyState
    • Mouse
    • MouseState
  • Inferno.Tiled
    • RenderOrder
    • TiledLayer
    • TiledLayerChunk
    • TiledLoader
    • TiledMap
    • TiledMapOrientation
    • TiledObject
    • TiledObjectLayer
    • TiledVersion
  • Inferno.UI
    • MessageBox
    • MessageBoxType
    • UserInterface
  • Inferno.UI.Controls
    • Button
    • Control
    • Control.ControlClickedEvent
    • Control.ControlHoveredEvent
    • Control.TextChangedEventArgs
    • ControlState
    • Cursor
    • Label

Enum DrawMode

The draw config

Namespace: Inferno
Assembly: Inferno.Desktop.dll
Syntax
public enum DrawMode

Fields

Name Description
DrawCheck

Enhanced Draw Scheme, checks if the instance would be visible before drawing

Regular

Standard Draw Scheme, draw every Instance

SafeArea

Only instances within the safearea will be drawn

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